1/11/2024 0 Comments Meta meaning(While ignoring other furnishings or objects that are most likely there as well.Meta is when something, often a piece of art, refers back to itself. Assuming that if an item (such as a chest, desk, or book-case) is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it.(There are incidences where a game's master's depiction of the world is genuinely at fault, causing players to gain knowledge their characters should not know - however, it is incumbent on players to not utilize that knowledge for their character's future decisions.) Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the game's master rather than something that could be investigated.Deciding on a character's course of action based on how the game's abstract mechanics will affect the outcome.This extends to and includes attempts to engender friendships or relationships, and manipulate those of others, via favoritism in-game. Adjusting a character's behavior towards other player characters based on real-life relationships with other players.Acting on any knowledge that the character does not know and could not learn - for example, applying real-life chemistry to create gunpowder in a pre-firearms setting, without said character having any foreknowledge or interest in chemistry or any precedence for its development.Using certain types of attack or defense based on the strengths and weaknesses of an opponent of which the player's character has no knowledge.As a form of powergaming during character creation, when a player takes flaws or liabilities that they know the gamemaster is unlikely to fully exploit, thereby acquiring extra creation options without paying a corresponding penalty.Basing a character's decision on knowledge of the game's mechanics to gain an advantage, when the resulting action goes against that character's personality, history or motives.Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.In split-screen games, using another player's viewpoint to gather information that one's own character does not know and could not access.Using in-world knowledge from a previously played or dead character.Gaining knowledge from Out-Of-Character (such as pre-reading adventure guides or watching others play through the same game or pre-prepared campaign).Any action that is based upon the real-life knowledge that one is playing a game.It can be contrasted with live action roleplaying games with a more cinematic style, where the use of metagame references to specific books and films, either before the game or during play, prompts the players as to the atmosphere the organisers are aiming to create. However, some narrativist indie role-playing games deliberately support metagaming and encourage shared storytelling among players. The practice metagaming is often frowned upon in many role-playing communities, as it upsets the suspension of disbelief and affects game balance. This most prominently includes any discussion among players and/or the game's master about the game's events and contents. More broadly, metagaming can refer any or all aspects of play that occur outside of a given game's fictional setting. Outside of role-playing, metagaming simply refers to players using knowledge or understanding of external factors (such as community trends or coincidental events) to gain an advantage in competition. Metagaming is considered unsporting or cheating in a competitive gaming context, and is generally poorly received as it subverts the emphasis of accurate character depiction based on in-game experiences and back-story that defines role-playing games. Metagaming is an example of " breaking character", as the character is making decisions based on information they could not know and thus would not make in reality. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. JSTOR ( January 2012) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "Metagaming" role-playing games – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
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